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From Virtual to Reality

I used this little personal project to develop a new workflow from designing in VR to 3d Print.
- Prototype and Design in VR with Medium
- Zbrush for the details
- Substance Painter for the texture pass
- 3D Print in Anycubic Photon Mono X ( with Lychee Slicer )
- Unreal Engine for the final render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Unreal Engine Render

Medium - Design and Prototype

Medium - Design and Prototype

Zbrush - Detail pass

Zbrush - Detail pass

Substance Painter - Texture

Substance Painter - Texture

3D Print - Faux Bronze (20 cm)

3D Print - Faux Bronze (20 cm)

3D Print - Fail print that I ended up painting (10 cm)

3D Print - Fail print that I ended up painting (10 cm)

3D printed Tree and Body + CG Wolf's Head

3D printed Tree and Body + CG Wolf's Head